RESTwars (2): Some Thoughts on Goals

TL’DR: Defining the goal is one of the most crucial tasks in a project. This is also true for creating a RESTwars client, even more so since RESTwars does not have a ranking- or score-system. We take a look at what a “Hierarchy of Objectives” is and think about strategies and tactics. Spoiler: Scroll to the bottom of the page to see the result. As I wrote some weeks ago, I intend to create a bot for RESTwars using as many optimization techniques as possible (and reasonable). [Read More]

RESTwars (1): RESTwars using Operations Research

TL’DR: There is a new space game in the manner of the old browser games which offers a RESTful API for your bots to play. I intend to use all the optimization knowledge gained in my industrial engineering studies to build a bot and tell about it. Do you remember the old browser games? OGame? Cruel Wars? You start out with a planet which you farm for resources, build different buildings and starships, try to conquer more planets, and fight other players for their resources. [Read More]